FrayTools Wiki

Articles about

canon Undertale

Sans (Cowabunger)6 human souls
Articles about

Undertale AU's

Murder Time TrioMurder!sansKiller sansHorror sansDSF's Undertale AU Assist Packsans dust
Articles about

other Undertale Fan works

Gaster (lawl liquid crystal)Wiki sans

Sans is a character originating from the video game "Undertale" by Toby Fox. He is a skeleton known for being lazy and for being a prankster. He is also known for having one of the hardest boss fights in Undertale, as well as having one of the most iconic video game boss themes of all time, MEGALOVANIA.

The Fraymakers adaptation of Sans was made by Cowabunger. Further information about the creator and this character is on Cowabunger's Website.

Character Overview[]

Sans is best described as a glass cannon trickster, who keeps his foes at bay with all kinds of projectiles and mix ups. He is lighter than any character in Fraymakers, and if he was in Smash Bros, he would also be the lightest character in that game, too. There are even instances where sans can get OHKO'd, just like in Undertale! But as long as you use his combination of bones, Gaster Blaster, and grabs, you shouldn't be touched at all until sans begins to get tired.

Gimmick: Stamina[]

Sans starts off a match as an extremely oppressive character, with the ability to throw out many projectiles without much consequence. But, as you use moves, sans will become more and more tired. Sans will have 5 different states of being (*not final). As you fight, your moves will begin to have more and more endlag and startup time. There could be additional penalties depending on what move you use, such as hitbox size, knockback, and damage. You might feel powerful as sans at the beginning of a match, but if you are careless about how many moves you do all at one time, you will suffer greatly by the end of a match. The best way to deal with this self-nerfing mechanic is to play your cards right. Set up your opponent constantly, make them play your game. Make it hard for them to predict what exactly you are going to do, and DO NOT SPAM. Both bone types are meant to be used together, if you just use one the whole match, it will be extremely easy to counter-play you.  On top of bones, you can use Gaster Blasters to make it even harder for opponents to approach and put them right where you want them. You can use your Side B to mix up opponents who shield your projectiles from far away. But here's the catch, using specials actually deplete your stamina faster than regular moves. Before I elaborate on that, let me tell you how stamina works exactly. Sans has a hidden meter that counts up to 15 (*not final). Each regular attack you do adds 1 point to this meter, doing a Net B (Gaster Blaster) adds 2 points to the meter, and whiffing a Side B adds 3 points to the meter (hitting a Side B just adds 1 point to the meter). Once the meter hits 15, it will activate a new, weaker state and the meter will reset. Despite the meter being hidden, sans will get visibly more tired as you move down different states. Once you hit the 5th and weakest state, the meter is useless, and so is sans as a character. The only way to go back to a more powerful state during a match is to get ko'd. This allows for you to be able to mount some kind of comeback if you are one of the lower states. You can only go up by one state after being ko'd.

Gimmick: White Bones and Blue Bones[]

Using Down B, you can switch between white bones and blue bones (default is white bones at the beginning of a match). White bones do no knockback, but do damage every 2 frames when an opponent is within its hitbox. White bones can also add a "Karma" status effect, which gradually increases damage just like poison. Karma gets activated depending on how long someone stays within the hitbox of a bone, and it can depend on if you hit more than one bone on an opponent in quick succession (*not final). Blue bones only do 1 damage, but they actually do knockback. But just like Undertale, if you do not move, blue bones can not hit you. Blue bones only give karma if you combine it with a white bone. Like I said above, it is best to use both bones together in general, as there is very easy counter-play to both bones on their own. For white bones, all you need to do is block them, and they disappear. And again, you don't even need to block blue bones, just stay still.

Moveset[]

Move Animation Description
Jab, Neutral Air Sans sends out a bone that goes forward for a decent distance. This bone moves slower than a FTilt/FAir bone.
Forward Tilt, Forward Air Sans sends out a bone, just like jab/nair. This bone is faster than the Jab/NAir one. You can use the varying speeds to confuse opponents and mess up their timing.
Down Tilt Sans summons a small column of bones on the ground. With white bones, this could do A TON of damage if someone just stands in it, and it gives you a good chunk of karma as well. For blue bones, if you hit all four bones, you can actually do 4 damage. It's not alot of damage, but it is alot of damage for this character to get from blue bones, making it one of the best blue bone moves in sans' arsenal.
Up Tilt, Up Air Sans throws a bone upwards. It comes out just above his head and a bit forwards, so you can use it as an anti-air.
Down Air This is a stomp that isn't active for very long. It kinda has the power of a Little Mac DAir, but if it does actually KO an opponent, a funny little graphic will appear that says "geeettttttt dunked on!"
Back Air Sans waves a bone behind him that stays near his hand. This could do a crap ton of damage if you use a white bone, and on top of that, you are mobile, so you can control how much damage you get out it somewhat. This is also a good blue bone move, as there is an active hitbox on this attack the whole time. It is gonna be hard to hit this move multiple times, but it is possible.
Dash Attack Sans moves his hand out and pushes opponents back with some sort of psychic energy while moving forwards. You can catch opponents who are trying to get out of shield off guard with this burst move.
Forward Strong Sans brings out 3 bones from under the ground, with the two closest ones to sans being white bones, and the one to the right of them being the tallest bone, as well as as a blue bone. This makes it so that you have to space this move in order to get any knockback. The sweetspot of this move is not right at the end like you would think, though I'd recommend doing that if you think your opponent is going to run into the FStrong. The sweetspot of FStrong is actually inbetween the blue bone and white bone, as this allows for some interesting interactions to happen. Try to get the sweetspot if you think your opponent is going to shield the move, as they will be forced to stay in their shield until the move is over. At higher states, you can actually move before the bones go away.
Up Strong Sans summons a bone beneath him and it will travel upwards behind him, and will stop well above sans' head. This is your most powerful strong attack knockback-wise, and it is very hard to hit! But you can set an opponent up for this if you notice that they try to attack you from above.
Down Strong Sans will summon two small bone columns on each side of him. Unlike FStrong, the bone blue on this attack is actually closer to sans than the white bones, so it can be used as a get-off-me tool at higher states. This move does send opponents upwards, so it is good to get upair/uptilt juggles going.
Neutral B (Gaster Blaster) Gaster Blaster is very simple. When you press B, a Gaster Blaster will spawn, go to the location where you called him at, then fire a beam forward. This beam does no knockback, but it can cause massive damage if an opponent gets hit by the entirety of the move. There is a noticeable gap between when sans summons a Gaster Blaster and when it actually fires it's beam, so an opponent can easily dodge or shield the move. However, you can use this to your advantage, as you can use Gaster Blaster to get grabs on a shielding opponent, or throw out blue bones on a jumping opponent. Gaster Blaster can also inflict karma just like white bones, so damage can rack up quickly!
Side B (Bounding Box) This is a ranged command grab where if it hits, your opponent will be trapped in the box you fight enemies in Undertale in. An opponent can push the box around slightly, and still use moves and shield. The bounding box does block projectiles from the inside. An opponent can only get out of the box if these things occur...
  • A bone touches the box.
  • 5 seconds have passed.
  • Sans himself touches the box (unless he does a grab) A special property of the Bounding Box is that it has a special interaction with throws. If you grab an opponent in the Bounding Box, they will stay in it, and you can repeatably throw them into the walls of the box, allow you to rack up damage very quickly WITHOUT adding points to the stamina meter. The only way an opponent can get out of this is if they mash, just like a pummel.
Up B ("Shortcut") When you use Up B, sans will teleport to the location he was in 10 seconds before he used the move. This is great for when you need to get back on stage, but you must vigilant about when you use this move. If you have been in disadvantage recently, you could absolutely Up B yourself off the stage. An opponent's only real counter-play to this is to either hit you out of Up B before it activates, or keep track of were you have been and predict where you will end up when you do teleport. This move does have just enough landing lag that an opponent can punish you hard for using this move carelessly.
Down B (Color Switch) This move switches your bone colors from white to blue, and vice versa. This move is only 3 frames long, and does not add any points to the stamina meter. This allows you to switch bone colors rapidly in order to keep your opponent on their toes.
Throws I am putting all throws together since they are very simple. Each directional throw will send your opponent straight in the direction you pressed. Down Throw does actually spike, which can lead into tech chases or combos.
Assist Move Sans will throw 3 bones in this pattern: blue bone, white bone, blue bone. Then he disappears with a "shortcut."
Super ???

Alternate Colors & Costumes[]

Sans' Alternate Colors/Costumes

Sans' Alternate Colors/Costumes

  1. Regular
  2. Battle
  3. Papyrus (made by Bedoop!)
  4. Toriel (made by Bedoop!)
  5. Undyne
  6. Frisk
  7. Chara
  8. Grillby
  9. Hardtale
  10. Patrick
  11. Ness
  12. Hot Dog
  13. Gold
  14. SwapSwap sans

Trivia[]

  • Cowabunger is making sans because sans was one of the last characters he wanted to get into Super Smash Bros. Ultimate, along with Banjo & Kazooie. Banjo & Kazooie got revealed, and in an ironic turn, during Banjo & Kazooie's "Mr. Sakurai Presents" Presentation, sans got revealed as a Mii Costume. Cowabunger technically got two of his most wanted characters on the same day!
    • One of sans's idle wait animations is based on one of Mii Gunner's taunts in Smash Bros. because of this.
  • Cowabunger is also making sans because of discourse around sans being a playable character in Smash Bros. and Fraymakers. For example, some people believe that sans would not an unique character, or the best character to add from Undertale. Some people believe that sans in a fighting game doesn't make sense because he only fights if he feels like he has to. Cowabunger wants to make sans a character out of spite of these types of opinions.
  • Cowabunger is also making this character because they feel like they are the only person who can do it right. He doesn't even have faith that Team Fray could do it the way he believes it should be done.
    • Cowabunger agrees that sans would not be the best OFFICIAL character, and voted for Undyne as his most wanted character in the Backer Content Survey. He mainly wants Undyne so that the Super Soul Bros. do a remix of Spear of Justice/Battle Against a True Hero.
    • If sans does get added in officially as a character, this sans will have his Neutral Special replaced with a gun.
  • Sans' crouching animation was not actually meant to be a reference to sans sitting down when he gets hit in Undertale. That was done by complete accident.
  • Sans has had his render redone 3 times, with a 4th redo being likely.
  • Sans had 40+ animations done before Cowabunger decided that the sprites needed to be touched up. These touched up animations are the final versions of these animations.
  • The reason sans has a B Sides alternate costume is because a user on the Mcleodgaming Discord named MSM requested it, and Cowabunger liked the colors of it.
  • The reason sans has a Patrick alternate color is because sans' voice is actually a very short, repeated sample of Patrick's voice. Specifically, it is taken from the Spongebob episode "Call the Cops", and the phrase where sans gets is voice is when Patrick says "Maybe it's the way you're dressed."
    • Since Patrick doesn't normally wear a shirt, this sans alt has a reference to the sweater he wears in the episode "My Pretty Seahorse".
  • The reason sans has a Ness alternate costume is because of the infamous meme "Sans is Ness" which first originated from a Game Theory video "Undertale: Sans's SECRET Identity!"
  • The foods represented in sans's Hot Dog alternate color include: hot dog, bun, relish, red onion, ketchup, mustard, and sauerkraut.
  • Some of Cowabunger's sans is based off the Rivals of Aether mod that Shaunt made. Similarities include his Forward Tilt, Up Tilt, Dash Attack, Forward Strong, Down Strong, Up Strong, Neutral B, Down B, and the ketchup drinking taunt. His grab looks similar to sans's Side B, and his throws are similar in launch angles. Cowabunger asked Shaunt for permission to take inspiration from the Rivals of Aether mod for this mod.
  • Sans's render/character select screen art is meant to mimic Octodad's, so that they can stand next to each other. This is because Cowabunger's favorite character in Fraymakers is Octodad.

Easter Eggs[]

Stay tuned ;)

Gallery[]

Download Link :[]

N/A