Andy-opia is a fighter yet to be added to Fraymakers via Fraytools. He was revealed in the McLeodGaming Discord Server and is the third character to be publicly revealed by Andy-opia.
Andy-opia is a self-insert/avatar character created by Andy-opia. His moveset takes heavy inspiration from Andy's projects that Andy-opia was put into. There are four main inspirations that Andy-opia takes his moves from. The first is his alternate persona, Super Andy Man, who has the ability to use six variations of laser vision, each with distinct colors and properties. The second is his appearance in Andy's cancelled game, The MiX RPG. This is an RPG based on The MiX, which is a teen makerspace located in the Science Museum of Virginia. The third inspiration is from Andy's first YouTube video, and the several movements found within. The last source is Andy Mania, a Sonic Mania Mod where Sonic the Hedgehog is replaced with Andy-opia. His friend Blaise was planned to be added in substitution of Tails, under the psudonym of Cody.
Moveset[]
Ground attacks[]
Attack | Description | Damage |
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Standard attack | A one-two punch followed by a side kick. If the attack button is mashed or held, Andy will unleash a flurry of punches ending in an uppercut. | |
Forward tilt | A two hit attack similar to Link's Forward Smash where Andy slashes using his Dual Duo Blades. | |
Up tilt | Performs a backflip, locks his legs together, and swings his legs backward in an arc. | |
Down tilt | A standard sweep kick. | |
Dash attack | A jumping twirl attack where Andy sticks his arms and legs straight out to the sides. | |
Forward strong | Andy spins in a cyclone, moving forwards as he does. This move has a second part, where Andy charges an incredibly powerful punch. The final hit of the first part hits foes too far to follow up with the second part, even at 0%. To reliably land the second part, you need to refrain from landing the first half of the attack. | |
Up strong | A spin jump, working near identically to Sonic's Up Smash. | |
Down strong | Jumps up in the air and does a powerful stomp with all his might |
Aerial attacks[]
Attack | Description | Damage |
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Neutral aerial | Draws his Dual Duo blades and holds them across his body so his left blade is on the right and vice versa, before slashing in an arc motion so his hands are at his sides. | |
Forward aerial | Takes the Radiated Frisbee and tosses it forwards. The initial swing can launch foes, but the frisbee itself can only flinch after traveling a certain distance. | |
Back aerial | Takes his foot, rises it above him, and swings it downwards and behind him, and can meteor smash opponents. | |
Up aerial | A backflip kick. | |
Down aerial | Swings his feet in a flurry similar to Yoshi's down aerial. If A is pressed after, Andy will swing his legs in a scissor slash, which meteor smashes opponents. Similar to the forward strong, the final hit of the first part hits opponents too far to follow up with the second. |
Grabs and throws[]
Attack | Description | Damage |
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Grab | Reaches out with his hand. When Telekinesis is active, Andy will instead use his laser vision to form a big hand, which will then drag the opponent towards him, and then Andy grabs the foe with his hand. | |
Forward throw | Lets go of the opponent to back up and quickly rams his shoulder into the opponent, launching them away. | |
Back throw | Spins in a cyclone with the foe in hand and chucks them away. | |
Up throw | Tosses the opponent a short distance into the air, rolls onto his back with his feet tucked into his chest, and extends his legs quickly to shoot the opponent away. | |
Down throw | Throws the opponent onto the floor and frontflips onto the foe, driving his feet into their gut. | |
Zair | This only appears when Telekinesis is active. It uses Andy's telekinetic laser vision, but instead of a big open hand, it's a big fist. |
Other attacks[]
Attack | Description | Damage |
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Floor attack | Spins around, kicking in front of and then behind him. | |
Ledge attack | Andy pulls himself into the air, turns to face downwards, and lunges off of the air, head-bashing opponents as he slides on his face and stomach. |
Special moves[]
Special move | Name | Description | Damage |
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Neutral special move | Plasma Blast / Electric Strike / Hyper Healing / Sub-Zero Wave | When used with Plasma selected, Andy will charge his Plasma laser, and the longer the charge, the larger the plasma shot, similar to Samus's Charge Shot.
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Side special move | Shockingly Chilly Bat | Andy brings out his Shockingly Chilly Bat and begins charging the move. As he charges this move, he will enter different charge levels. The first level - which takes between 0 and 1.5 seconds of charge - has Andy simply swing the bat, dealing fair damage. The second level - which takes between 1.5 and 3 seconds of charge - has Andy move forwards while spinning once before swinging the bat. While spinning, Andy carries foes while dealing damage to them. The third level - which takes between 3 and 5 seconds of charge - has Andy move forwards while spinning twice before swinging the bat. Andy spins faster in this state, which causes him to hit more. He also travels slightly further than level 2. The fourth and final level happens automatically when Andy charges for 5 seconds. You cannot hold out the charge for longer than 5 seconds. Andy will swing the bat without moving, but this swing is immensely powerful, able to kill at low percent. If Andy hits a foe with a level 4 strike, the screen flashes similarly to how Captain Falcon's Falcon Punch works in Super Smash Bros. Ultimate, as a quick rendition of the charge fanfare plays, with the hitstun lasting so long that the opponent is launched when charge should be shouted in baseball games. | |
Up special move | Cadmium Telekinesis / Teleportation | When used with Telekinesis selected, Andy will draw his Cadmium Boomerang. He'll throw the boomerang in any selected direction and then use his telekinetic laser to drag himself towards the boomerang, then release the telekinesis to fling himself in the direction the boomerang was initially thrown. If B is pressed again, Andy will hold onto the boomerang and fling himself in the direction opposite of the direction the boomerang was thrown, further than if he only flung himself once. If used on the ground, Andy can shield cancel to let the boomerang fly. The flung boomerang still acts as a projectile. If Andy refrains from grabbing it using telekinesis, the boomerang will reverse direction after a certain point and will flinch opponents. If flung, however, it will launch foes away.
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Down special move | Laser Manipulation | Andy will pull up a wheel with colored symbols representing each laser, similar to Shulk's Monado Arts. The lasers are split into two groups. Blast lasers consist of Plasma (red), Electric (yellow), Healing (green), and Sub-Zero (blue). Blast lasers affect only Neutral Special and are displayed to the left of radiant lasers. Radiant lasers consist of Telekinesis (orange), and Teleportation (purple). Radiant lasers affect grabs, aerial grab, and Up Special. These are listed to the right of blast lasers. As Andy holds the wheel out, his fall speed is halved, yet his horizontal momentum does not remain. Initiating the laser wheel causes flinching and selecting a laser launches foes slightly. | |
Super Attack | Super Andy Man | Andy transforms into Super Andy Man and can aim in any direction. After a short while, Andy will harness the power of all six lasers at once and unleashes a blinding white beam of pure energy in the direction selected. The beam's width is about two-thirds the height on Andy, and it can only move slightly once a direction is selected. |
Gallery[]
Artwork[]
Download Link :[]
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